Nothing New

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This post will be a bit different from the previous ones in that I have nothing new to share about Glyffe. At least, there’s nothing new on the engine side. I do have a script ready for a World I plan to make for the upcoming IFComp. But we’ll see. Anyway, that’s not what I wanted to talk about.

Isn’t it strange how we sometimes know better what we don’t want to talk about than what we do want to talk about? Except that I actually do know what I want to talk about. I just don’t know where to start. There is one thing that’s been bothering me, though.

I’m not thrilled with the way I’ve been expressing myself, here on this blog and elsewhere. There’s something about the tone I’ve been adopting, I’m not sure how to call it–aloof? Distant? Falsely objective?

With “falsely objective” I mean the tendency to present my own subjective viewpoint as objective fact. Which must sound pretty false to the reader or the listener. It sure does sound false to a later version of myself sometimes.

I’ve also noticed that I often present a unified front while underneath it I’m seething with inconsistencies, a dozen voices wanting to chip in and being cut short by the objective, unified voice.

In short, I think I may have been communicating more like a corporation than like a human being.

As terrible as that realization is for me, it also offers me the satisfaction of realizing why all along I’ve been following bloggers like Belghast and Syp, even if their tastes in games only occasionally overlap with mine: because their voices are anything but corporate. Quite the contrary.

I wanted to talk about Belghast and the Blaugust festival he’s organizing, but I didn’t know where to start. Now I suddenly find myself where I wanted to end up. Blaugust is in part about finding your voice as a blogger, and I hope that with this post I’m finally taking a step in the right direction.

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